c++程序设计第3版谭浩强课后答案
在例12.3的基础上作以下修改,并作必要的讨论。
(1)把构造函数修改为带参数的函数,在建立对象时初始化。
(2)先不将析构函数声明为virtual,在main函数中另设一个指向Circle类对象的指针变量,使它指向gradl。运行程序,分析结果。
(3)不作第(2)点的修改而将析构函数声明为virtual,运行程序,分析结果。
以下是此题的【c++源代码】
*******************(1)*****************
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(float a,float b,float r):Point(a,b),radius(r){}
~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radus;
};
int main()
{Point *p=new Circle(2.5,1.8,4.5);
delete p;
return 0;
}
*******************(2)*****************
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(int a,int b,int r):Point(a,b),radius(r){}
~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radus;
};
int main()
{Point *p=new Circle(2.5,1.8,4.5);
Circle *pt=new Circle(2.5,1.8,4.5);
delete pt;
return 0;
}
*******************(3)*****************
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
virtual ~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(float a,float b,float r):Point(a,b),radius(r){}
virtual ~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radus;
};
void main()
{Point *p=new Circle(2.5,1.8,4.5);
delete p;
}
本文链接:http://www.wb98.com/cjia/post/cjia_12.3.html
本站文章搜索: